Final Project – Flynn Duniho

You can find the builds for the game on the Github Releases page for this project. I’ve tested the Windows and Linux builds, but haven’t tested the macOS build. The source code is all on the Github repository too though so hopefully you’ll be able to build it on Mac yourself if need be. It’s built with Unity 6.

This is more of a tech demo than anything else, but you play as a witch that has to complete platforming challenges in order to charge up large crystals. There’s only one platforming challenge for now, and the main appeal of the game to me is watching the bunnies roam about. Since I’m pretty familiar with Unity and 3D sculpting/texturing/animation tools in general, I decided to try something a little more experimental. I think it turned out pretty well, I’m especially happy with the dynamic lighting and painterly look. If I were to work on this more, I would try to redo the paint shader so that it’s essentially transparent. Where a light shined on the side facing away from the camera would be equally as lit as if it were lit from the front.

Credit to Michael McCafferty for the game soundtrack.

One Comment Add yours

  1. Yuna says:

    Rabbits are cute and fluffy. I love how the textures are done so that everything looks like it was straight out of a painted fairy tale. I’m not sure if it was intentional but the brush strokes also made the rabbits seem fluffy. Cute. I also like how the lights illuminate the whole area, reminds me of that one scene in rapunzel. The ear twitch and the hops are cute. Cute! Absolutely fantastic job!

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