My Assets largely fall into two categories: plants and mechanical parts. I’m hoping to maximize my assets as much as possible by even breaking down smaller items into their component parts and allow me to mix and match. I was inspired by the level we saw in class in which mushrooms were separated as stems and tops, creating more variation in assembling the level. This process should work well with my main categories, leaving me with almost all repeating assets. Here’s a small breakdown:
Repeating Elements:
- Trees
- Can optimize this further by creating a few “trunk/branch” models and a few “foliage” models and mixing and matching to add variation (i.e. oak vs pine trees)
- Can also utilize foliage models as bushes
- Plants
- Same as before, will likely create singular plant pieces i.e. stems, leaves, petals and stamen to be able to mix and match
- Plant Pots
- Mechanical pieces
- One robotic leg and arm model, along with a few gears, should give me a range of options for mechanical pieces
- One or two wire/clump of wires variations
- Plant stands/tables
- These could even be made out of other assets to fit in with the homemade feel of the shop
- Awnings
- Solar Panels
- Walls
- A few in varying degrees of decay
Non repeating elements
- Robot head
- likely too recognizable to reuse like the other limbs
- Bed
- Robots get eepy too I’ve decided
Reference Board:
