
This is the initial concept for my modular building kit. I plan to have a few different versions of the same or similar pieces, particularly in terms of size, such that I can best use them as flexibly as possible.
For now, I’ve focused on the big things, such as major architectural elements whose scale will be important to get right in order for the structure as a whole to feel correct in its grandness without being so large that it swallows the player up. Smaller modular assets, like mouldings, books, lanterns, and railings I will design in more detail when it comes to modeling them.
The circular shape of my room will require some clever use of these assets in order to avoid large amounts of clipping. For the walls, this means keeping my wall panels narrow and using pillars to hide their connections. The floor, however, may be a point of difficulty. I was considering designing triangular or trapezoidal panels to tile around to make the shape, but if push comes to shove that may be something I will need to model separately as one whole object.
















