Daniel Hudon – Character Animation

Finished with animations! The Acorn Explorer’s animations are just the default Unity third person ones, but I didn’t ending up having much time to animate and they work well with the character rig (which is the Mixamo rig modified in Maya to fix some issues, especially with the backpack). The mushroom folk’s animations I made myself in Maya. I ended up making rather simple idle and wave animations, and while I could do better than they turned out, it’s been a while since I’ve done 3d animation (and I’ve never used Maya for it), plus I spent a *lot* of time getting the rig to work at all. Mixamo wasn’t much use thanks to the unusual body shape, and the Maya quick rig wasn’t much better. the worst offending areas were where the arms meet the body as well as any movement of the body itself, thanks to the cylindrical shape. I tried making my own rig from scratch as well, but it had the same issues. In the end, I ended up using the quick rig then getting the skin weights half decent with a lot of manual painting. Then, I discovered ngSkinTools2, which has a weight smoothing tool much better than Maya’s built-in one and was able to smooth out just about the last of the geometry errors from deformation. So while the mushroom animations are a bit stiffer than I’d like, I’m glad I was finally able to get them moving at all!

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