Kylie Beaudry — Modular Building Kit (Modeling)

This is my current progress with modeling for my level after backtracking a bit. I had started fusing doors and windows to my walls thinking of the modularity of placing complete walls down, but realized that each combination of wall would have complex UVs and would need to be individually textured (even before making texture variants for assets). Now, windows, doors, and steps are separate from walls and their pivots are where the walls’ pivots are, making them easily modular. There are several more building and color assets I intend to make (which may be adjusted with scope) but this is what I have currently.

Modeling (Revision)

In addition to increasing modularity, window and door placements have been altered so that they will always line up with upper floor windows.

Modeling (Previous Work)

2 Comments Add yours

  1. Sam says:

    Your models are so intricate and detailed. How do you think you’ll be texturing them? Realistically or more stylized?

    1. Kylie says:

      I’ll be texturing them with a stylized painterly style. Will have to see how the texturing will hold up on detailed geometry.

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