I’m Kylie Beaudry (she/her, IMGD BA in Tech Art) and I’m from Connecticut. I’m not a huge gamer, but I enjoy immersive games, and consequently find realistic 3D games inspiring. To a degree, even outdated 3D games that used to be graphically cutting edge are also inspiring. Games with well animated models like Alan Wake 2 or realistic moving cloth like Silent Hill 2 (2024) pique my curiosity, as well as games with lots of cloth jank (like several of the Yakuza games) in the opposite way. Beyond things that bring in realism, I’m fascinated by games that push the envelope with character design such as Guilty Gear Xrd or Accent Core, where the character designs are everything from flashy to ridiculous. Also fascinating is unconventional forms of game art, such as the copious amounts of live action sections in Alan Wake 2 (or the large musical section). Diametrically opposed to my enjoyment of realistic games however is my respect for the simplicity and abstraction of low poly games. I believe there is definitely a time and place for games with that PS2 vintage look to them, such as Signalis. But due to my interest in realistic art, I have many skills I want to improve on since the pipeline of 3D art is very complex and ever changing. Optimization through proper topology will likely be a goal of mine in this course. I would take on other skills such as realistic cloth simulations or animations, but I will be satisfied with just making something that brings together all the core elements of 3D game art. The reason for my lack of overambition is that I have yet to experience going through the entire 3D game development process. I’ve worked on several aspects of what makes a game (sculpting, modeling, optimizing, rigging, texturing, composing, some amount of game design) but I have no experience with all of these coming together into a single experience. My work in the 3D pipeline will be supplemented by the digital and traditional work I’ve done in the past as a hobby. 2D art, music, and fashion have been my primary forms of art in the past, and I’ve been involved in 3D art for a much shorter time comparatively (especially due to switching to IMGD after a year and a half of being an engineering major). I’m working on having a mixture of stylized and realistic 3D characters, and developing a larger amount of 3D environments, especially in the hopes of being hireable in the future. I seek to do art in some capacity as a job or career, so I currently create things that I find interesting in order to build those necessary skills.
3D Character & Environmental Work








Stylized 3D Character & Reference





2D Digital Art



2D Traditional Art



detailed- i like how you did the texture and shading on your traditional pieces!
Impressive – the first model is textured so well, mad jealous lol
Striking: Your ability to make realistic and stylized characters is super cool. Your models stand out quite well and your muscle groups look really good! Anatomy is hard.
Impressive – you have a great grasp on creating visually compelling works of art and your 3D modeling skills are amazing!
detailed – wamuu’s muscles do be poppin. the detail on the musculature is crazy !!
Striking – All the human portraits show details to show facial expressions really well.
Dark! Your illustrations are all so expressive, and it feels like each subject is a real person, with real worries and troubles. Your mastery of negative space and perspective really help amplify the themes, too.
Detailed- the texturing and sculpt work on your featured image is really impressive, especially the hair.
detailed – the way you do muscle definition and hair feels really realistic and looks great!
Detailed – I like the sculpting detail in the first model!
Detailed: Your models, especially the first two of the different characters, are really detailed. Impressive!
Detailed, your work has so much detail in it! Your traditional art all looks so cool!
Detailed – I gotta say, the first image startled me because I was not expecting to have my soul stared into by such a detailed 3d model. The muscle structure is extremely impressive.
detailed: your work is incredibly impressive and detailed; it is evident that so much love and care goes into your art. keep up the incredible work!