Tom Tawadros – Sensor(y) Metaphor Final

Comparing the final product of my final project to my original concept, I was able to stick my original idea pretty closely. The construction of the physical board and puzzle had to be amended in a couple of ways, and after my initial presentation I created a second, more in-depth design visualization shown below The…

Tom Tawadros – Sensor(y) Metaphor Concept

Metaphors are ubiquitous in the English language. We use them all the time, often without realizing it. However, creating a compelling, original metaphor isn’t exactly a walk in the park (see what I did there). My initial idea for this project was to somehow explore consciousness. I was played around with lackluster similes for a…

Tom Tawadros – Augmented Selfie

For this project I was really interested in getting multiple faces to control the output of my Max patcher. So interested that I overlooked the goal of the project, which was to augment my own image. Nevertheless, I think the end result is quite compelling. The patcher responds differently depending on how many faces are…

Tom Tawadros – Sound Controlled Animation

For this project, I wanted to use both music and the external mic to drive the max patch. The animation is started by clapping your hands twice (or two loud noises). The rest of the animation is then driven by the music itself. I made two sub-patches to control timing and color, and to make…

Tom Tawadros – Meme Remixer

For this project I wanted to see what I could do with a single music video. Lil Nas X’s Old Town Road is quite high in the meme economy these days, so it was my first choice. I started my turning the game-pad into a playback controller. The start button controls start and stop, while…

Tom Tawadros – Paper Nature v2

Sound can add so much to an animation, especially if it was envisioned from the get-go. Likewise for my update I added some bare-bones audio to sell each of my 3 animations.

Tom Tawadros – Paper Nature

As I laid out in my concept post, the inspiration for this project came from the phrase “natural process.” I wanted to flip this wording, and explore different ways that people process nature. I ended up sticking to my original idea, and created 3 props representing containers that we recognize from our daily lives. Interacting…

Paper Nature Concept – Processed Nature

The stated goal of this project is to explore a natural process. Soon after hearing the phrase “natural process,” and idea hit me. Many of the foods we eat claim to be, among other things, “natural” or some variation thereof. Many of these foods, however, are in fact heavily processed in a factory setting. Thus,…

Tom Tawadros – Interactive Animation

My original plan was to use the kitchen in my apartment as a backdrop. But then I thought: “Well gosh darn, the IMGD lab itself is pretty mysterious!” Having done a good amount of 2D animation last year I realized that doing a rough storyboard would be helpful. I used this as the foundation for…

Tom Tawadros – Animated Abstraction

For this project I decided to start from scratch and not reuse my Geometric Abstraction. I wanted to get a better understanding of how Jitter functions without the overhead of previous work. I used built-in samples to create a simple beat that becomes more complex over time.

Tom Tawadros – Geometric Abstraction

I took inspiration from Richard Anuszkiewicz’s Splendor Of Red (1965) for this project. I may have underestimated the time it takes to create something compelling in Jitter. Nevertheless, this is my valiant first attempt.

Tom Tawadros – A Short Story

You could say I’ve been artistically inclined my whole life. My earliest memories involving creating art are from elementary school, when I would spend hours drawing on lined loose-leaf with my number 2 Ticonderoga. Back then it was all about monsters and dragons and swords and magic. Sadly, very little from that era is recorded…