Jonathan Shiery – Sensor(y) Metaphors

As a reminder, my project is based on the metaphor that is “Trained to sing flat notes,” meaning someone who has trained to be a professional in some field, but ending up being really bad at doing whatever they trained to do. An easier way to describe it is a “bad professional.” To accomplish this,…

Jonathan Shiery – Final Project Concept

For my project, I wanted to make use of the microphone as my controller once again. I wanted to make a project based around the concept of singing, where, no matter the quality of the singing, whether it be good or bad, the program always outputs bad singing. I wanted to create a metaphor based…

Jonathan Shiery – Augmented Selfies

For my project, I wanted to incorporate being able to control music with the camera. It gave me the idea of being the conductor of an orchestra, so I decided to make an interactive orchestra. Depending on the amount of movement happening on the camera, it correlates to changing the speed of the orchestra.

Jonathan Shiery – Sound Controlled Animation

For my sound animation, I made it based off of blowing into the microphone. I created a pinwheel that spins depending on how hard you blow into the microphone. The higher the volume level, the faster it spins.

Jonathan Shiery – Meme Remixer

For my project, I decided to base it off of the meme that is early YouTube tutorials and all the aspects that are joked about it today. This includes 009 Sound System, Notepad writing, and Unregistered Hypercam 2. The controller I used was the GameCube controller. For the controls, you use the start button to…

Jonathan Shiery – Paper Nature

For my paper prototype, I created an interactive pond scene. It contains various elements that make up a pond, such as reeds, lily pads, and flowers. On the screen, it simulates a top down view of the pond. There are four objects you are able to interact with: the two purple flowers, the lily pad,…

Jonathan Shiery – Paper Nature Concept Art

I wanted to make a pond scene for my Paper Nature project. For my idea, I wanted to create an intractable pond scene, where the screen would show the result of interacting with the paper object. Pulling on certain objects will make them react a certain way. I want to try and make a peaceful…

Jonathan Shiery – Animated Abstraction

For my animated abstraction, I wanted to make it as lively as I could. I somewhat accomplished this by making the outside squares move in a large pattern, while also playing notes whenever they change direction. I also made the middle area randomly change from filled to not filled. When this happens, it plays a…

Jonathan Shiery – Geometric Abstraction

For my art piece, I took inspiration from Kenneth Martin’s chance order piece. I wanted to create a similar looking style to that one, but with a more grid based inspiration. To create my three variations, I switched around the three main colors into different areas.

Jonathan Shiery – Short Bio and artworks

Hi, my name is Jonathan Shiery, I am a game designer and audio designer. While my favorite things to make are related to game design and audio design, I like to try and be skilled in a lot of areas. In terms of both my artwork and my programming skills, I would not consider myself…