Tom Tawadros – Sensor(y) Metaphor Final

Comparing the final product of my final project to my original concept, I was able to stick my original idea pretty closely. The construction of the physical board and puzzle had to be amended in a couple of ways, and after my initial presentation I created a second, more in-depth design visualization shown below The…

Final – Music Glove

Patrick Luck The metaphor was that you cannot touch music but music can touch you to represent this I created a glove that plays notes when you curl your fingers.

Ryan Doyle: Sensory Metaphors

For my project, I made a short “game” where the premise is a person is trying to finish an important project before a strict deadline. The metaphor in this project arises from the fact that this person is depicted inside of an oven. The idea is that working on a tough project is like turning…

Jonathan Shiery – Sensor(y) Metaphors

As a reminder, my project is based on the metaphor that is “Trained to sing flat notes,” meaning someone who has trained to be a professional in some field, but ending up being really bad at doing whatever they trained to do. An easier way to describe it is a “bad professional.” To accomplish this,…

Colin Ancalmo – Final Project

For my final project, I used MAX grid matrices, a heart rate sensor, and a camera to convey the metaphor/idea that “One need to be present to experience the Present“. Description:The user stands in front of a display and camera, and is presented with a prop “vine / tree branch” with a heart rate sensor…

Daniel Mcdonough – Final Project

Using MelodySheep as inspiration, I sought out to develop a way for the audience to interact with an art piece, musically and visually. Under the metaphor “The web of ecology,” the audience can provide input under the the interactive sampler: https://dmcdonough-art-final.herokuapp.com. The interactive sampler that allows the audience to sample clips and quotes from environmental…

Joy Tartaglia – Final Project

Edit: The video document is the last video near the bottom. My project’s metaphor can be either a blindspot or tunnel vision. It intends to block the viewer’s focus wherever they look while simultaneously giving them something they want to look at. The largest challenge by far was tracking eye movement. I ended up with…

Augmented Selfie

Patrick Luck This is William. He copies the user’s face and mouth using the OBS Face Tracking Software.

Saul Woolf and Kyria Nelson – Still Life – Final Project Example

For our final project, Saul and I created “Still Life” – a game which captures an often forgotten truth about the world we live in: Sometimes, you need to stay still for a moment and relax to gain clarity. Here’s our documentation video, which contains everything about the project, how it was made, and how…