My original plan was to use the kitchen in my apartment as a backdrop. But then I thought: “Well gosh darn, the IMGD lab itself is pretty mysterious!” Having done a good amount of 2D animation last year I realized that doing a rough storyboard would be helpful.
I used this as the foundation for three animations:
- RBG Unicorn
- Thief Thief
- Me
One problem I ran into was that the animations were less saturated and harder to see in Jitter than in Adobe Animate. I suspect this has something to do with the attributes within the Max objects, but I could not seem to fix it.
“As for the two animations that have spontaneously gone missing: much like the new Cuphead DLC, I think the delay will be worth the wait.” – Tom Tawadros, 9/5/19
Update: While the Cuphead DLC remains unreleased, the same cannot be said for my updated animation, now with 2 additions: the ghost and the storm
OMG That unicorn is soooo cute! The character that is taking the frame is also funny. Very nicely designed animation overall!
I liked the thief stealing the thief poster, very ironic. It seems like you spent a lot of time on your animations, only if there was time to do more.
I really like how much detail went into each animation. They each feel like they have a little story attached to them. Each animation has a sense of wonder to them, which makes them exciting to see.
All of your animations were fun to interact with, especially you at the computer because it’s extremely relatable. My only problem with the scene is the computer with the active screen. With all the other computers screens off, and it being the closest screen facing the viewer, it draws attention, and a person looking to interact with the scene would automatically think the screen that’s on is something to click on, rather than the second screen that has the animation. Otherwise, I think you did a great job. The giraffe walking by was a really cool idea, too.
Great use of sound effects! Each animation matches very well with both the feel and timing of the sound. Dimming the scene brightness with the rain was a very nice touch also.
We ended up using the same yawn sound effect.
I know you said it was a problem, but I think the low saturation/opacity kind of makes the animations more ethereal? Which really works because you have spirits spontaneously arrive.