
People: You play as Man. He is a Man. All the other characters are an assortment of soft plushies like Vintage (wears a really big tie) and Millum (Likes to lay around). Just like all the creatures here Man was created by this land and while a little different than everyone else he likes to help how he can. When the player joins the game Man is about to start his day helping the residents of Good Softia.
Places: The game level takes place in the early morning in the town center of Good Softia it is a nice warm crisp morning. By exploring you can find various residents needing help (i.e. Needing a pep talk, getting a balloon out of a tree, needing a hug.)
Things: The player will interact with various stuffies and by using his unique skills to empathize and help residents he will make the day get just a little better.
Style: The player is rendered in a harsh cell shading reminiscent of a old 90’s inking style. the rest of the world and the characters are all very soft in and have a sort of soft kawaii art style with soft pastels and sickeningly sweet and happy. There all very soft with mostly fussy and soft textures (akin to like Yoshi’s crafted world)
Gameplay: The Game is a simple adventure platformer where you accomplish various tasks and talk to npc’s. The main objective are just to make people happy and be a good person. The player will have a low stakes and chill playtime nothing is too stressful and there’s no hard time limit or any penalties, you help as you see fit.
Mood Board










This is a cool concept! I’m interested to see how the cell shading looks next to the fuzzy Yoshi’s crafted world characters. My question is will the game happen across the span of multiple days? And if yes will the character’s problems change daily?
The shift in artistic tone for MAN compared to all the creatures is awesome, I’m interested to see how this develops. Do you plan on having platforming be the main way of interacting and completing tasks? What specific ways might the player interact with the world and npcs, if more than platforming and dialogue?
artistic tone change between MAN and the world is going to be super interesting to see. do you plan for any sort of town/character happiness levelling system?