
Volcrom is set on desolate planet inhabited by demonic reptiles and an alien bounty hunter named Jonn Volcrom who hunts the reptiles for food and for sport. The planet is also home to a demonic altar possessed by the soul of the warlock Golthozar.
Ultimately I was able to achieve most of creative goals. I’m really happy with how the modeling and texturing on the player character and the NPCs turned out. I also think the final sculpted terrain turned out pretty cool.
Screenshots









Asset atlas view



Mac Build: https://ethanwilson.itch.io/volcrom
Credits:
Blood(1997), miscellaneous textures: Kevin Kilstrom
Tchernobog voice lines: Jason Hall
Five Nights At Freddy’s night 5 phone call audio: Scott Cawthon
Shawn’s Got the Shotgun: composed by Bobby Prince
Reptile Noises: https://www.youtube.com/watch?v=obAHcamxyRI. https://www.youtube.com/watch?v=Gfp7Fjl4vfI
I really liked the terraforming you did, I think it really adds a lot to your level! I think you did a good job telling a story too. Also love the cover art!
You have a lot of easter eggs which are cool like the pentagram in the floor and the red glows add a lot to the atmosphere.
First of all, I love the old playstation game vibes I’m getting from the environment and the characters. It reminds me of Heroes of Might and Magic. The texture of the ground looks repetitive, which would have been a point to improve on, but I like how it makes the area look like an old game. Great job!
I really like the main character model! It’s very well made and indicates the tone of the game immediately