Alexandra Mahany – Final Project

Detective Cat is a no-nonsense feline who has been tasked with putting an end to the catnip cartel, a shady operation that has been distributing illegal catnip to the city. Detective Cat is the only one who can solve the case before the whole city is overrun with catnip-crazed cats.

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Accomplishments:

  • Fully modeled and textured assets for this city scene
  • Put together all assets into a cohesive environment
  • Detective Cat is playable as a third-person character, able to walk around the environment with animations
  • Created a smoky and dimly lit atmosphere with fog and street lights
  • Included clutter objects that hint towards the narrative

Credits:

Background Sound: https://freesound.org/people/GregorQuendel/sounds/669175/
Skybox- https://assetstore.unity.com/packages/2d/textures-materials/sky/10-skyboxes-pack-day-night-32236
Pavement/Concrete Textures- https://assetstore.unity.com/packages/2d/textures-materials/roads/yughues-free-pavement-materials-12952

7 Comments Add yours

  1. Dan H says:

    I love how well you were able to make the street feel real an expansive by using modular assets really efficiently! My few suggestions to make things even better would be: It might be cool to have facades of buildings in the distance visible over the tops of the nearby buildings to make the city feel even bigger. Tweaking the cat’s animations to be a bit more exaggerated and have the legs move at the same speed the character moves across the ground would also add a lot to the fluidity of movement.

    This is a really well put-together scene!

  2. Keenan says:

    As others said, the city feels very large and lifelike, definitely a very good use of the modular kit! I also really like the streetlights, they create a very distinct nighttime vibe for the level.

  3. Sarah says:

    You used your modular kit to the fullest creating a belivable environment. I can imagine walking around more of these city blocks and discovering new things. Your character model is also very well done and the textures stand out nicely against the grey tones without being too jarring.

  4. Logan says:

    The environment you made feels like a real city! I love the New York vibes it gives off. And detective cat is adorable as well.

  5. Sam says:

    This is very cool! Despite the difference in visual style between Detective Cat and your modular building kit, I weirdly think it works? Something about the contrast feels really charming, and makes Detective Cat’s cute shapely model stand out even more. The only thing I noticed is that her walking animation is just a *little* too subtle, so it looks a bit like she’s floating around instead of walking (which is silly in its own right, though if it’s intentional you may want to lean into it a bit more). Definitely a very fun and well executed concept, overall.

  6. Ethan says:

    I think the lighting really makes the atmosphere of this environment stand out. I also like how realistic the ambient city noises are. They really add to the feeling of being in a city at night.

  7. Yuna says:

    I really like the contrast between the cute detective cat and the dark alleys. The sound also adds on to the whole mysterious feeling of the area. At the same time, I like how you matched the environment models to have the scales similar to the cat so it doesn’t look too out of place. I think the cat could have had a more obvious movement to them, since it looks like they waddle. If it was possible, maybe adding facial expressions doing idle could improve it. Great Job!

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