







Bane Game Download Link: https://drive.google.com/file/d/1XCqXcFnE2yUbsAdHccTZetniwxx9aVK6/view?usp=sharing
At the beginning of the term I decided to create a game based around a script my friend wrote for the character of Bane from the world of Batman. While I feel like my final result could’ve been more diverse and varied, I still feel like I was able to accomplish a lot when it came to creating the environment, the character, and animating the character and NPC’s. Ultimately, I feel like I achieved the baseline feel of what I was going for when it came to the look and feel of the game itself. I wanted it to resemble the dark and eerie feeling of the Arkham games while also keeping it simple for the sake of time. I feel like my rendition of Pena Dura gave it that feeling added with my artistic choices for the environment textures, lighting, and skyboxes.
The character creation process was the most fun for me. I very much enjoyed sculpting Bane in ZBrush. Bane is a character with a lot of muscle definition with gave me a lot to work with. I chose a lot of mutant and orc animations from mixamo to go with the 3d model since they were heavier set movements which I felt complimented the build of the model.
The final result is a game level where you are supposed to jump on the guards to defeat them while fellow prisoners watch Bane as he defeats the guards and cheer him on. The scene is supposed to resemble a prison riot but instead Bane is the entire riot encompassed into one character. While I wanted to include a more varied combat system, I am still happy with how the level turned out. There are still some things to fine tune such as stopping the guard’s dying sounds after their death animation plays, some prisoners clipping through the walls because of their animations making them walk too far, and some z fighting in the first floor of the level however, I plan to take this project to the next level and bring all of my assets into Unreal Engine 5 for a complete overhaul. I’m very excited to bring this to the next stages of development and had a lot of fun using this class as a vehicle to jump start the process of getting it off the ground!
Prisoner Model Credit: Asad Khan
Solider Model was a default ZBrush asset.
I really like how the scene feels alive yet bleak, and how imposing Bane is! The textures really sell the grunge as well. As a few pieces of advice, if you want to keep jumping on enemies to be the main gameplay mechanic you may want to consider making the jump a little faster and raising the ceilings a bit. Also, on the stairs, the best way to make it so the player can walk up them without having to jump would probably to have an invisible sloped plane just on top of the step geometry. Overall, great work!
I find it very interesting how alive the prison feel. You did a very good job at creating a very entergetic environment and the music just helps elevate the energy.
First of all, I love the music you composed for this level. The prisoners and prison guards also make the space feel so much more alive. The textures you used did a great job of making the prison feel grungy and desolate.
I love all the other artistic efforts that went into this project, from the script that first inspired it to the music that was created for it; I can tell that, even with only the short time we had in this class to work on it, that there was a lot of passion behind this project. When it comes to the game itself, I really like how powerful Bane feels, between his high jump and ease of killing the guards– feels very appropriate for a character of his caliber. If I were to have one complaint, though, it’s that the NPCs in the game are just a *bit* too small. The proportional difference in size between them and Bane is really cool, but the building itself dwarfs them, which make it feel like they’re just small rather than Bane being big (if that make sense). But of course, that’s just a nitpick; overall, this looks really nice!
Even though it seems like you wanted more out of the final product, I think it’s really impressive you were able to get a combat system working in your game, which I tried to do for mine and got nowhere close to implementing, I also think your texturing for the prison overall looks really realistic and thorough.
The music that you made ended up suiting exactly the vibe you wanted to go with the game. I like how the pink lighting makes the prison look more vibrant and active. It contrasts really well with the grungy environment. The scaling could do a lot of work as the stairs, beds, prisoners, and cage all don’t seem to match with each other. Other than that, great job!