Michaela Wooding – Final Project

Although she is not perfect, she is mostly functional! This project was honestly a blast to work on, if only I had had more time this term to dedicate to it I would’ve loved to do more with it and get all the functions working properly.
(Note: my animations were not playing nice and implementing with the player controllers and camera, I spend so much time trying to get the camera and player controllers to work and they still don’t work how I would have wanted them to. Because of this, I kind of ran out of steam to try to make the animations work properly, and after trying for a bit, I decided it would be something that just doesn’t work for now)

This game is a puzzle/adventure in a fantasy world inhabited by mages. Our main character is a young aspiring mage with a goal of self discovery. Set in a Victorian England style world, our main character has ventured into society for the first time and discovers that they type of magic they use is not like the magic of the standard world. They have to explore the magical city, gathering information and resources, to hopefully find answers about their unknown past and identity.

I learned loads this term! This was kind of a large undertaking, and my original concept for the map was much larger with a indoor component. But even if I had to scale down a little, I still think I made a really cool map! Before this term, I didn’t know how to use Substance Painter for texturing, and I didn’t know the art pipeline from Maya to Substance Painter to Unity at all. I think that might be the biggest accomplishment for me, because pipelines will always be difficult but I think I figured out fast and easy ways to make the process as easy as possible.
Building out the map in Unity was honestly super enjoyable, having the models as one asset that I could change and update as I went but still work when I didn’t have it completely done was probably one of my best “work smarter not harder” moments. But building the map did kind of feel like Minecraft.
After making so many models, I learned better and faster ways to model and am seriously considering going into environment modeling or level design because I enjoyed it so much.
Anyways, I had an amazing term and learned so much! Yippie!

Credits:
The music, City of Magic, was composed by the lovely Zack Perry, huge thanks to him!
Most of my textures were gotten from the Substance Painter free library and then heavily edited.
The book cover textures were also found online but I cannot for the life of me find them again.

6 Comments Add yours

  1. Sarah says:

    I love how expansive your city is despite your small modular kit. The main character is also very cute and I love the statue version of it. The stalls feel inviting and I would love to see a different version of the main model standing behind them with some interactions. You also did a very good job at making the bounds feel natural with the use of the crates.

  2. Logan says:

    You were able to use the buildings you made to create such a big city area! And the statue makes it feel like it’s supposed to be cool hub area. I also think the market stands all looked really good, too.

  3. Alexandra says:

    Your city looks so built up and big! I really think you used your modular kit well and put everything together to look varied.

  4. Sam says:

    Wow, your modular building kit works so well! I’m amazing by how intricate and interesting your environment is with how few pieces are used for it. The textures and the models are fantastically detailed and well put together– major props to you. Really like what you were able to make here!

  5. Ethan says:

    I love how your modular kit is very simple, but you use in such a creative way that it fills up the entire scene and creates a very detailed townscape. I love the statue in the middle of the map too.

  6. Yuna says:

    I really like the statue and the models for the street. They all look really well furnished and just out of a cozy game. Great work where you were able to animate the character without limbs and made it still look natural. Compact and cute!

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