Here is what I have so far. I want to make the ears thicker at the bottom so you can see them peek more out of the hat but I need to figure out how to best do that. I may have beveled the tips of the feet and hands too much as well, so I might redo them.



For the ears, you can probably work in vertex mode and scale specific verticies to get it wider. It is very cute though!
They’re already so cute I love the proportions with the head to body ratio. Are you planning on adding little fingers/toes nubs to the hands and feet or keeping them fully rounded ?
I’m probably just gonna keep them rounded to keep it super stylized
This is looking great! She almost reminds me of a little lego figurine. I’m curious, for the face, do you plan to just paint it on or will you model on things like the eyes and mouth?
I think I’m planning on just painting it on! I want to keep the model super simple haha
I like it, the big head + small body is a classic character design trope that really gives a stylized feel. I’d also say that vertex editing mode will probably help with the ears, though it depends how you modeled them (i.e, do the connect to the head or are they separate cones?) One suggestion I might make is to consider beveling the edges of the whiskers just *slightly*, since that can change how light bounces and lighting is often (though not always) better with a slight bevel. But that also depends on style to some degree, so in the end it’ll depend on how it fits with the scene and how you want it to look.