This post is not too much different than the texturing post, but I wanted to show a bit more of the level! There hasn’t been much change yet mainly due to the fact that my assets needed to be assembled a bit more before I was ready to show off their textures in the level, and I got a bit carried away with that. The next step is just filling out the world more. There are a few places where you can see the opportunity for more clutter items i.e. plant pots and robot pieces, but that stuff will come later.




I really like how you sunk some parts (like the gear) into the ground a bit, it’s a super simple thing to do but it really adds to the sense of age and collapse of the scene.
I like the layout of the main playable area so far! Do you think you will add more trees or plants to the mountain/hillsides?
I like how vibrant the color schemes are as well as the modeling of the flowers. Everything has consistent aesthetic and I look forward to how it would turn out.