Game Concept: Bookwyrm

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My game idea features a small dragon on their quest to make their horde. A horde of books of course. They only want the finest books, and will do whatever it takes to get them, except stealing cause that could tear a page. The game would be played from a 3rd person perspective, with the camera focused on the dragon. The little dragon has always wanted a horde but jews and gold did not interest them. None of the other dragons wanted to help them collect books, why would they? It’s hard to turn the pages with claws. To seek out the finest of books, the little dragon travels to the land of humans, where human wizards have built the worlds largest library, filled to the brim with books. The little dragon will get the best books for its horde. The small dragon is unable to fly due to too small of wings, and deep down they wish to learn the human magic so they can cast spells themself and fly and much more. But to get spells they need books and knowledge. 

The game level takes place in one of the smaller libraries in the city of knowledge. It takes place at night. The setting will be similar to an victorian time period, with magic mixed in. Enough magic and knowledge has saturated the area creating a dazzling galaxy effect on the sky, creating a seemingly eternal night. The library has high ceilings allowing the magic to collect to be used another time. There will also be a melding of nature and architecture, with the library itself almost being alive. Through exploration, the player can discover hidden passageways that those who the librarian would kick out hide, and the dedicated study areas full of strange objects. 

The player will be able to interact with chairs, pick up quills, and of course grab books. The main gameplay will involve exploring the library to find the librarian’s lost quill that he needs to perform most of his tasks. If the player returns the Quill, the librarian will give the dragon a special book that only has one copy. To interact with objects, the dragon will mainly carry them in it’s mouth, or push them around.  There will also be ladders, and desks the dragon can climb around on as it explores the library. The player will be able to push around loose books to help reach desks or chairs. There will also be crystals that will help mark area of potential interests.

The game will be  a cozy game, focused on exploration, doing quests, befriending NPC’s, and collecting, growing, and decorating a horde. The art style will be more stylized than realistic, but some aspects still grounded in reality. The colors will be warm tones from lamps hung around the library and the warm brown of the wooden floors and bookcases. The dragon will be white to help stand out against the environment. To go along with the cozy environment, there will be plants and other clutter to help make the place feel lived in. The game will look similar to tiny glade but without the force perspective or a 3d hollow knight in terms of art style and general feeling.

Concept Art:

Inspiration:

For style of bookshelves

Library look and color scheme:

Incorporating nature

Potential color contrasts, beam ceilings

Adding galaxy elements

Shapes and lighting to help draw player attention to quest

Galaxy color scheme

Reference of night time and how green, browns, and galaxy colors interact

Prop that can be found in the library

Potential dragon colors

Style of outfits for npc

11 Comments Add yours

  1. Alexandra says:

    I really like the idea of using ladders and climbing desks to let your space have another dimension that will be explorable! Do you think you will use particles or visual effects to show the magical atmosphere?

    1. Sarah says:

      If I’m able to figure particles out I would love to have them

  2. Sam says:

    I absolutely love the drawing of the little dragon in your concept art; I don’t know if it was intentional, but the way the black spots (I think it’s ink?) are arranged on them makes the dragon look like a little cat, and I think that’s adorable. I’m curious how you plan to handle animations for it; will the wings move or do you think you’ll keep them more pinned to the dragon’s back and stationary?

    1. Sarah says:

      I plan to have the wings pinned to the back or so small that they are practically apart of the body.

  3. Flynn says:

    I like the concept of collecting books for your hoard! How do you plan to make the dragon’s movement dragon-like? Is the library designed for dragons?

    1. Sarah says:

      I plan to look at how cats and snakes move and my own pet lizard for some reptilian behaviors. The library will not be designed for dragons.

  4. Keenan says:

    this is such a cute concept and I’m super excited to see how it turns out! I love the background you’ve given to the little dragon, and the aesthetics for the library fit the themes and cozy feel super well! I’m curious about how the actual collecting will work, is there a specific area of the library where you’ll be amassing books? or is that part more implied while the gameplay is more exploration-based?

    1. Sarah says:

      I plan for the collecting to be bringing books to a certain area or having books go to an inventory, the goal of getting a specific book for the hoard will be one of the main driving forces for the game.

  5. Dan H says:

    I like the idea of a dragon wanting to hoard books! The gameplay also make me think of the Spyro games. Will the dragon be able to glide down from shelves? That might be a cool way to play with the vertical space the bookshelves might make.

  6. Ethan says:

    I really like the level of interactivity with the world you’re aiming for with this game. Was your choice to make the dragon unable top fly based on the flying mechanics being too hard to create or was it purely a narrative choice.

  7. Yuna says:

    The concept that a small dragon that can’t fly crawls around the library trying to get books is cute, I’m excited to see what it would look like. I’m assuming the room to turn into a mess by the time the dragon moves around objects, will there be someone who stops them from moving some stuff or is it free estate?

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