Sylvia Lin – Geometric Abstraction

I have used Max before, however, jitter is totally new to me. I had no idea that Max, a music synthesis application, can actually be used to create digital art. Although I did not get as much time as I would like to explore the functionality of gl.sketch, I spent a lot of time in experimenting with gl.gridshape.

My inspiration came from this artwork of Nassos Daphnis. I was attracted to its simplicity and strong color contrast. The mixed use of shapes, lines, curves as well as outlines creates a feel of sophistication. Not sure if I am not the only that feels like this 2D artwork gives off a bit of 3D vibe.

I decided to create my own version using my favorite pastel color palette. In order to create the multi-dimensional “feel”, I incorporated the shapes used by Daphnis while adding some of my own personal twist with lights and shadows to create more depth.

The 3 bang objects can either

a) Turn the background plane into mesh

b) Change the color of the plane

c) Change the color of the sphere (appears as a circle due to the lack of shading and lighting)

Although I basically used the same jitter patch to render all the shapes, this took way longer than I had anticipated because I didn’t know that jitter uses color codes in OpenGL format. It took me a long time to figure out why my RGB values could not render any other color but pure black.

Nonetheless, researching on this topic gave me some practical experience. Although I was not able to find many useful answers on Max’s support forum, I realized that its own reference/documentation is quite useful. I look forward to turning this piece of work into an animated one for the next assignment.

2 Comments Add yours

  1. Glad to see you putting your prior Max knowledge to good use.
    Your design does a nice job of paying homage to your source while substantially updating the style into something new.

  2. Isaac Donkoh-Halm says:

    I like how faithful this 3D rendition of the original is!

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