Starting from scratch, I wanted to use two audio channels. So I ended up using buffer~ and play~ to enable this feature rather than the tie block shown in class. After noting I cannot produce music that didn’t sound like random noises I decided to go with the ambient noise route.
Using a sci-fi drone and factory noise as the ambient sounds, the gain, rate and pitch of the “robots working” can be changed. With ambient noise in mind I decided to go with a hypnosis styled animation. As such, the rate correlates the animation speed and the pitch relates to the color. Additionally, the poly_mode and rotation angle are both randomly chosen throughout the animation.
Putting everything together you can see the complete 70’s computer graphics “aesthetic”.