Modular Building Kit Concept – Allison Nguyen
Building Kit Sketches Inspiration and References
Building Kit Concept – Joaquin Donahue
Building Kit Inspirations Building Kit Concept Sketch These are the assets I’m gonna be repeating the most, but I also plan on including a few story relevant assets that won’t be repeated. For example: a bath tub, the food the pet will be fed and the huge screen the human will be shown on.
Level Design – Kade Geist
Aerial View: Maya Blockout: Unity (the blockout freaked out, but the sizes work.): I have yet to add a secret/hidden space, since I don’t know a good spot to add it. For now, the ideas are to add it under the big tree, or in the silos.
Level design – Kaitlyn Nguyen
I have something very bare rn but I think it will be in scope! The layout! You start in your house (maybe like a hollowed out acorn?) and there’s a path to the store! For my secret section I want a back room for the store! Better look at the block out! I tried my…
Level Design -Zhou
2DView of Map 3D View in Blender 3D View in Unity
Game Concept Proposal: The Ladder – Jadon
This is a game set in a far future, one where we have long abandoned our class-based hierarchy and set forwards to create and explore the universe. You play as an archivist – a person who finds purpose in documenting the old world and its intricacies. The game primarily consists of exploration and learning about…
Game Concept Proposal – Naomi Gelfond
You play as Alice, a young girl who suddenly finds herself in a strange land of clouds. In her confusion, she runs after a white rabbit who passes by her as she’s finding her bearings. In a panic, the rabbit throws a bottle on the ground, trying to shake Alice from his trail. With a…
Game Concept Proposal – Irene Wu
People: Main Character: The Lady of Flowers Side Character: Cat with no tongue Other Important Characters: Cat inside the bag, Tree that can’t bear fruit, Broken Wolf MC backstory: the main character is a person who is described as being always the bridesmaid but never the bride. She lives in a world of idioms and…
Level Design – Joaquin Donahue
Architectural floor plan and level flow The player will first be in the living room and see the screen turn on. Then the NPC human will feed the player at the kitchen area to improve their hunger stat. After that the human will open the bathroom door, allowing the player to improve their hygiene stat….
Level Design – Allison Nguyen
Overhead map design and level flow plan Greybox blockout imported into Unity with 3rd person controller
Game Concept Proposal – Immanuel Pabon
You play as a wolf just trying to survive an ordinary shift without snapping and murdering everyone. The game takes place in a small New York pizza shop at noon on a rainy late-summer day. As the player explores, they uncover a subtle undercurrent of sadness woven into the environment. The wolf must endure a…
Joshua Morway — Game Proposal
The people you interact with in my game grant items that work as keys towards the final room. They will be loosely inspired by my closest friends at WPI. The player’s perspective will be based on mine. As the game is taking place, I am going through a great change. Talking to my friends should…
Game Concept and Sketch
Character: In this game world, players will use a third-person perspective to explore as the protagonist. The story is set in a fictional small town where the protagonist, a lone traveler, arrives with barely any money. To recover, they decide to stay in the town temporarily, working at local shops to earn enough money. Place:…
Game concept – Proposal & Sketch – Leo Liu
Character & Backstory The main character is more of an exploring type of person rarther than someone seeking for treasure. His goal is to appreciate the nature of this alien planet and take pictures to record the different alien environments. The backstory of this setting is due to the growth of the population; humans are…