Video run through: Screenshots of the nice details: “Atlas”: Written description: While it is still incomplete, this is the execution of my original game level concept. The concept was a greenhouse which looks like it is within a green, peaceful world, while the actual world outside it is a desolate desert. The player would’ve been…
Author: Kade
Setting the Stage – Kade Geist
All parts assembled, with a skybox and grass. I’d still like to add trees, and need to create some clutter for the scene.
Modular Kit Texturing – Kade Geist
All the parts that got textured. The walls, tiles, brick, and beams from the modular kit were arranged in Maya before texturing, which is why there is a house instead of the modular pieces.
Modular Building Kit Concept – Kade Geist
The kit I planned to create: Reference images for the kit:
Level Design – Kade Geist
Aerial View: Maya Blockout: Unity (the blockout freaked out, but the sizes work.): I have yet to add a secret/hidden space, since I don’t know a good spot to add it. For now, the ideas are to add it under the big tree, or in the silos.
Game Concept Proposal & Sketch
Game Concept Proposal: People: The main character in the world is an unsuspecting gardener, and the player will be playing as this character. This gardener is the only one in a massive greenhouse. They don’t remember their life before, nor how they got there, all they know is their daily routine of watering, gathering, and…
Introduction & Portfolio – Kade Geist
I’m Kade and I’m an IMGD BA from San Diego. I’m working towards the visual art concentration, but don’t have any focus besides that yet. I have a bit of experience in character and environment modeling, and am hoping to improve those skills, as well as learn some rigging. The games I find most artistically…