Character Modeling Finished & Textured – Irene Wu

I chose to model my character in Maya and base the texturing off of the same kind of concept as sackboy from Little Big Planet. The hair ended up being too hard to model in or to simulate and the same goes for the cloak.

Character Modeling, Texturing, & Animation – Jadon

For my character, I chose to model it in Blender by poly-modeling the overall shape, subdividing, and then refining the details with the sculpting tools. These animations were downloaded from Mixamo after a brief period of experimentation with animation revealed to me that I do not know how to animate. The animations had to be…