Final Project – Irene Wu

My concept ended up being pretty similar to my original concept of a magic patchwork character brewing potions and solving magic puzzles, but it went from being a trinket shop to a much more potion brewing inspired workshop. The player plays as the Lady of Flowers who is working in their workshop to fix broken…

Character Modeling Finished & Textured – Irene Wu

I chose to model my character in Maya and base the texturing off of the same kind of concept as sackboy from Little Big Planet. The hair ended up being too hard to model in or to simulate and the same goes for the cloak.

Outdoors & Clutter – Irene Wu

Here are a few of the clutter pieces added to the inside. The environment is really basic because it was intended to all be inside, so I added a nighttime scene outside with some lighting and basic grass.

Modular Kit Concept – Irene Wu

For my assets I took a lot of inspiration from things like medieval alchemy and potions dungeons. The game is more of a fantasy aesthetic which doesn’t necessarily exist in real life so I looked more at how other artists have interpreted that kind of space and the kinds of props that exist in that…

Game Concept Proposal – Irene Wu

People: Main Character: The Lady of Flowers Side Character: Cat with no tongue Other Important Characters: Cat inside the bag, Tree that can’t bear fruit, Broken Wolf MC backstory: the main character is a person who is described as being always the bridesmaid but never the bride. She lives in a world of idioms and…

Intro & Portfolio – Irene Wu

I’m Irene Wu and I’m from Massachusetts. I’m a senior IMGD BA student. I am concentrating in technical art with the majority of my experience in 2d art. I don’t have a lot of experience in 3d, especially with character rigging and environmental modeling, so in this class I hope to improve my 3d skills….