Playthrough In this level, you play as a vigilante patrolling in the night. I chose to keep the explorable area restricted to an alleyway for scope, which I think helped me keep focus with modeling and visualizing the environment. Overall I was able to create most of the assets I wanted, and I’m very happy…
Author: Allison
Character Animation – Allison Nguyen
Animations are from Mixamo. Walk Animation Run Animation Idle Animation
Character Modeling 1st Pass – Allison Nguyen
1st Pass Character Concepts These are different color palette tests for the character design I came up with.
Midterm – Allison Nguyen
Level Currently Since critique, I got around to adding some more clutter pieces and also created some graffiti textures for the walls. Modular Kit
Modular Building Kit Concept – Allison Nguyen
Building Kit Sketches Inspiration and References
Level Design – Allison Nguyen
Overhead map design and level flow plan Greybox blockout imported into Unity with 3rd person controller
Game Concept Proposal & Sketch – Allison Nguyen
People: You play as a superhero, patrolling the city at night. After some investigation, you realize your main informant for your current case is being targeted. Unfortunately, you’re too late to save them and now must gather clues to solve their murder as well as evidence for your case. Places: The game takes place at…
Intro & Portfolio – Allison Nguyen
I’m Allison Nguyen, and I’m from the greater Boston area of Massachusetts. I’m a senior IMGD (BA) student. My focus is 3D character modeling, but I also have experience with rigging, animation (2D and 3D), 2D digital art, and traditional art. One thing I’m interested in improving during this class is my environmental modeling, since…