Assets Screenshots Game screenshots Video Play through EXE file link: https://drive.google.com/file/d/1CYq1cwOYLvKxmxAdBUiTP0UT75h2FtJ_/view?usp=sharing Game Concept:In the peaceful pirate town, the protagonist arrives on their journey, intending to work part-time at a seaside café and get along amicably with the island’s natives. Credit: Rig: AccuRIG auto rig/ Riggify Animation: Mixamo- Breath Idle, Slow run, Walk Textures: Substance Painter/Blender…
Author: Zhou
Character 1st Pass-Zhou
QQ person… 2.5 heads tall. Not textured yet.
Midterm-Zhou
The charis in the game engine have normal map problems….. remember to use OpenGL for Unity 3D and Direct X for UE5. They are differ in normal maps.
Level Design -Zhou
2DView of Map 3D View in Blender 3D View in Unity
Game Concept and Sketch
Character: In this game world, players will use a third-person perspective to explore as the protagonist. The story is set in a fictional small town where the protagonist, a lone traveler, arrives with barely any money. To recover, they decide to stay in the town temporarily, working at local shops to earn enough money. Place:…
Zhou -Introduction&Portfolio
My Name is Zhou, which is a Chinese character, and it is pronounced the same as Joe. My view of art comes from my father. My father is an oil painter, and he expresses his emotions through oil painting. He told me that art should be a personal aesthetic expression and a conveyance of emotions,…