Modular Building Kit Concept/Modeling

All of my materials are going to change, and I might add more prefabs and models in the future. Looking at my post rn, I can see some uving that needs fixed up. Here is what I have so far in terms of prefabs. The goal for me is to establish the physical world first…

Modular Building Kit Concept – Kris Ferreira

I wanted to make a building kit that makes it easy to create and scatter cover and obstacles around levels, this is so that you can spend more time making bigger set pieces for a level rather than having to spend time model things individually

Kseniia Trufanova – Modulat Kit Concept

For this concept, I drew inspiration from the aesthetic of old apartments in the former Soviet Union. Their musty character adds the desired sense of isolation to the dark interior. I have designed what are likely the largest and most essential models that define the look of such an apartment, but I plan to add…

Modular Kit Concept – Irene Wu

For my assets I took a lot of inspiration from things like medieval alchemy and potions dungeons. The game is more of a fantasy aesthetic which doesn’t necessarily exist in real life so I looked more at how other artists have interpreted that kind of space and the kinds of props that exist in that…

Modular Building Kit Concept – Nicole Needham

These are some of the repeated elements in my game. I have modeled some things in Maya so far, like the barrels, the shops, some benches, and lamp posts. I’m not sure what I should model the coral, the shells, and the flowers in

Modular Kit Concept – Jadon

For my assets, I found a significant amount of inspiration from walking around downtown Worcester. I did not have the chance to take my own photos – but here are some select photos around where I walked from Google Street View. Alongside brutalist exteriors, I drew from 70s-era furniture design and mid-century home design for…

Building Kit Concept – Joaquin Donahue

Building Kit Inspirations Building Kit Concept Sketch These are the assets I’m gonna be repeating the most, but I also plan on including a few story relevant assets that won’t be repeated. For example: a bath tub, the food the pet will be fed and the huge screen the human will be shown on.