unfortunately this has 28 million active points and after making it low poly as 120k it doesn’t contain as much information any more
Category: Character Modeling
Character 1st Pass
Here is the very early concept on what I want my character to look like.
Character Modeling 1st Pass
(forgot to take a picture of lowpoly)
Character Model 1st Pass – Irene Wu
Concept Art Some test models with and without the cloak
Character Modeling, Texturing, & Animation – Jadon
For my character, I chose to model it in Blender by poly-modeling the overall shape, subdividing, and then refining the details with the sculpting tools. These animations were downloaded from Mixamo after a brief period of experimentation with animation revealed to me that I do not know how to animate. The animations had to be…
Lukas Gandras – Character Modeling Finished & Textured
The player character for my game, modeled in low poly to fit the game’s blocky style. There’s a few minor visual bugs with overlapping geometry currently, but they should be fixable.
Kseniia Trufanova – Character Modelling 1st Pass
First character concept. Second/Finalized concept version. Using Maya software created a character model in cubic style.
Character Modeling Progress, Finished & Textured – Joaquin Donahue
Character Design Character Modeling Progress Here’s some progress of the modeling/sculpting. The lemon head was done in Zbrush and the fork body in Maya Character Finished & Textured
Character Modeling 1st Pass – Allison Nguyen
1st Pass Character Concepts These are different color palette tests for the character design I came up with.
Character 1st Pass-Zhou
QQ person… 2.5 heads tall. Not textured yet.