Character 1st Pass

Here is the very early concept on what I want my character to look like.

Character Modeling, Texturing, & Animation – Jadon

For my character, I chose to model it in Blender by poly-modeling the overall shape, subdividing, and then refining the details with the sculpting tools. These animations were downloaded from Mixamo after a brief period of experimentation with animation revealed to me that I do not know how to animate. The animations had to be…