Video run through:
Screenshots of the nice details:








“Atlas”:

Written description:
While it is still incomplete, this is the execution of my original game level concept. The concept was a greenhouse which looks like it is within a green, peaceful world, while the actual world outside it is a desolate desert. The player would’ve been able to walk around the greenhouse, until eventually trying to venture outside and finding the desert instead of the green fields they had seen. It was meant to be a game of vague mystery, in which the player could either stay inside the greenhouse, or explore the outside and find the world is not as it seems.
Since only a part of it is completed, it is now a small haven in the middle of a large desert, in which the player has areas to grow food. The desert is large and imposing, while the character is within the greenhouse with their home.
Assets not created by me:
Character Controller from Unity
Terrain Sample Asset Pack from Unity