Architectural floor plan and level flow


The player will first be in the living room and see the screen turn on. Then the NPC human will feed the player at the kitchen area to improve their hunger stat. After that the human will open the bathroom door, allowing the player to improve their hygiene stat. Finally the courtyard door will open allowing the player to improve their fun stat. A secret glitched path will open when the NPC human uses a mop to clean the house, allowing the player to go to an open area of code and glitches.
Graybox in Maya

Graybox in Unity

