For the design of the main location, I envisioned a small, stuffy apartment set within grim, vomit-green buildings, carrying the rusty aesthetic of post-Soviet housing. Inside, it should contain only the bare essentials for living, with nothing extra. The space must feel cramped, and the overall atmosphere should appear narrow and unpleasant. After the initial…
Modular Building Kit Modeling – Joaquin Donahue
Modular Building Kit Progress Here’s my progress with the modeling of the modular building kit!
Modular Building Kit Modeling – Nicole Needham
So far, the repeated elements that I have modeled are the shops, barrels that will later contain flowers, benches (I have added arm rests since screenshots were taken), Light posts with lanterns, and all of the fences and staircase leading up to the boardwalk. Below is a closer image of the barrels, shops and bench.
Game concept proposal – Kseniia Trufanova
Game proposal concept sheet Small Introduction:“What feeling can you describe, waking up in an uncomfortable, cold bed with a vomit-stained mattress? You don’t remember where you are, and who you are. You see a small bedroom, a small apartment with an unpleasant swamp-green color.Everything is so unfriendly and choking, and your head is testing with…
Concept Proposal & Sketch
Summary: My game will be a dark fantasy RPG bar-keeping simulator. It will focus on Grol, the owner of the Crooked Inn. Primary game mechanics rely on gathering information or story-relevant artifacts from customers in exchange for food. The art style will be vaguely inspired by early fallout game NPC interactions, with a stylized but…
Modular Kit Concept – Irene Wu
For my assets I took a lot of inspiration from things like medieval alchemy and potions dungeons. The game is more of a fantasy aesthetic which doesn’t necessarily exist in real life so I looked more at how other artists have interpreted that kind of space and the kinds of props that exist in that…
Modular Building Kit Concept – Nicole Needham
These are some of the repeated elements in my game. I have modeled some things in Maya so far, like the barrels, the shops, some benches, and lamp posts. I’m not sure what I should model the coral, the shells, and the flowers in
Kseniia Trufanova – Portfolio
Hi! I’m Kseniia, a 3rd-year IMGD Art major at WPI. Originally from Russia’s Far East, I’m building a career in game art. Before WPI, I spent two years at the University for the Creative Arts (UK) and took classes at MIT. I love crafting character-driven worlds—shaping personalities, silhouettes, and the stories behind them. I’m growing…
Lukas Gandras – Modular Kit Concept
Reference Images Concept Sketches
Game Concept Proposal – Kris Ferreira
An idea that always captivated me, as early as when I started thinking about wanting to work with video games; is the Idea of a first-person shooter based around Nerf blasters. While this has been done in the past, these attempts were…bad. Like really bad. Bottom of the barrel shovelware bad. And it sucks because…
Modular Kit Concept – Jadon
For my assets, I found a significant amount of inspiration from walking around downtown Worcester. I did not have the chance to take my own photos – but here are some select photos around where I walked from Google Street View. Alongside brutalist exteriors, I drew from 70s-era furniture design and mid-century home design for…
Lucia Franceschini – Portfolio
Hi! I’m Lucia, and I am an IMGD Art major in my junior year. I was born in Italy and moved to the US when I was 4, and I still have very close ties there and visit often. I aspire to be a game designer and create art for indie games. I have always…
Introduction and Portfolio – Kris Ferreira
Hi, sorry I’m late As for some of my favorite pieces: Posters I’ve made for VGC Smaller pieces, the first 2 have actually been sold as stickers and my most recent work, this icon I made for a discord Server