You play as Alice, a young girl who suddenly finds herself in a strange land of clouds. In her confusion, she runs after a white rabbit who passes by her as she’s finding her bearings. In a panic, the rabbit throws a bottle on the ground, trying to shake Alice from his trail. With a puff of smoke and a small coughing fit from Alice, the rabbit escapes, leaving a flustered and scared Alice behind. Something felt incredibly off after breathing in that strange smoke. She soon realizes that the smoke in that bottle cursed her! Now she’s stuck with bunny ears and a bunny tail and must break the curse before she can go home!
In this level, the player will encounter a white rabbit but not the same rabbit as the one that cursed Alice. The level will take place in the Sticky ’n’ Sweet Tea Party Gardens, which, as the name suggests, is a candy garden where certain denizens of the dreamworld love to spend their time. There is no concept of day or night in the dreamworld, but it seems to be perpetually sunset with clear weather. If there is time, there will be an additional character called the Hatted Tea Master, the owner of the gardens.
The player would be able to interact with objects in the environment, like the candy trees and bushes, along with the tea sets and tables as they explore the garden area. If the game was playable, their main goal would be to collect friendship pieces to break Alice’s curse.
The visual style will be very dreamy, using soft, pastel colors and light shading. The shading will likely be mostly hand painted onto models. Character designs are bubbly and doll-like. Everything is meant to look cute and surreal. Think somewhat like the arts tyle for A Little to the Left but 3D for the coloring and rendering.
It will have open-world exploration gameplay. The player runs around the world to different locations trying to figure out how to get home. They will explore and learn more and more about this strange world and its inhabitants on their quest to get home. As they do so, they will collect friendship pieces by doing quests for key characters. Once they collect all of the friendship pieces, Alice’s curse will be broken and she’ll be free to leave the dreamworld.
Concept Art




Moodboard
















The concept of making a game around the story of Alice in wonderland is a cool idea and it seems like you are trying to implement elements of a Candyland-like environment or at least color and mood wise. Curious to see what the final project will look like
The concept of making a game around the story of Alice in wonderland is a cool idea and it seems like you are trying to implement elements of a Candyland-like environment or at least color and mood wise. Curious to see what the final project will look like
The character design is SO CUTE, I am really looking forward for the final piece because I think the dreamy pastel style would look great with the character. Do you have an idea of how large the level will be?