Game Concept Proposal – Immanuel Pabon

You play as a wolf just trying to survive an ordinary shift without snapping and murdering everyone.

The game takes place in a small New York pizza shop at noon on a rainy late-summer day. As the player explores, they uncover a subtle undercurrent of sadness woven into the environment.

The wolf must endure a full day of work, facing obnoxious customers, unhelpful or outright malicious coworkers, and a boss who is berating them. You must manage your ‘Rage Gage’.

The art style is grungy and green-toned, softened by rounded animal designs and homey decor.

The game play would be similar to restaurant manager games, like papa’s pizzeria, but with a slightly more mean spirited tone. Overtime you can talk to your coworkers and learn a little more about why they don’t care about the job, or are so stressed that they constantly yell, or actively make the job more stressful for you, but this is supplemental to the games core.

Reference Images

character design/color/vibe reference

game play concept reference

style of pizza place

9 Comments Add yours

  1. Zhou says:

    I really love your command of color tones. The hues are deep yet never muddy.

  2. Allison says:

    I like your character designs. They remind me of Webfishing. What perspective are you planning on?

  3. Nicole says:

    those characters look so awesome! i also love the color pallet you decided to go with

  4. Kaitlyn says:

    Holy balls I adore whatever you got going on here omg! Your characters have so much personality and I can get such good vibe just from what you have here I love it. Will this be a more story and talking to people driven game or will there be a bigger element in the environment and actually serving customers and making food?

  5. Irene says:

    This style is awesome and I’m loving the inspirations! How do you plan on having the stress be a positive or more fun game feeling?

  6. Jay says:

    Man these character designs are AMAZING! They give me the vibes of Werecleaner to an extent. I love the concept of having to balance the rage meter, because honestly, that’s just kinda how fast food is sometimes. You mentioned interacting with the coworkers being supplemental, do you think that it’d have an impact on your rage meter at all, or how they act?

  7. Naomi says:

    This looks like genuinely a very fun game to play. I love the character designs! Do you have any plans for an overall story with the coworkers?

  8. Mason says:

    The inspiration comes out strong. Really great job with the characters their sillouetes and big old eyes are unique and fun. Your level design looks very well planned, I can see already how a you could really flesh out a lived in enviornment from just a couple repeated items.

  9. Matthew says:

    I’m really curious to see what your game will look like when the wolf “rages out”, would the game just end, or will you be able to watch the carnage that would happen? Imagine if the camera zooms in on his face and the quickly backs up with a scream and the screen just flashes with red and then just cuts to chaos. Really cool concept with so much possibilities

Leave a Reply