Computer Vision – Finger Puppets!

Computer vision is always a fun thing to play around with. In max the use of the Open CV package really makes this much much much more easier to manage, since you then don’t have to think about the crazy implementation and doing kalman filters, and doing the right integrals on the data and so…

Meme Remix

So! Super Smash Bros Ultimate is about to be released. I am INCREDIBLY excited. So much so that i have been watching wayyyy too many gameplay videos. That aside recently nintendo released a pretty neat trailer that basically shows a majority of the fighters duking it out to no music. Some clever people managed to…

Interactive Animation

Interactive Animations are a lot of fun. I remember playing with these sorts of point and click games as a child. Always a blast. This time I got to make my own! I mean primarily obviously the purpose here is to learn how to use max but still a fun little project. Wish WPI allowed…

Paper Nature

Alright, time to take the concept art and bring it to fruition. Honestly the most difficult part of the process of making this was finding out what the right way to twist the tree was. Too often did I find myself trying to twist and tie branches together who just wouldn’t stay twisted. However I…

Catherine Roberts – Computer Vision Gestures

For this project, I was inspired by Daniel Rozin’s interactive mirrors. I liked how he used interesting mediums to create the silhouette of the person looking in the mirror. I decided my medium would be pixels  generated using the low resolution jit.pwindow object. The “mirror” is the built in camera on my laptop and uses…

Thai Dao – Computer Vision Gestures

My inspiration for this project was “Avatar: The Last Airbender”. I used the “grabhotspot” patch to detect movement at certain areas of the screen and corresponding animations will be played. The mechanics is simple with the help of “send” and “receive” objects. The animations wasn’t a trouble to make. The real trouble was hiring a…

Animated Abstraction – Aidan Sensiba

This piece is based off of my Geometric Abstraction with the sine waves. Now, one can press buttons 1-8 to play the notes of a musical major scale. The colors and node shapes of the wave change randomly with each button press, while its frequency increases or decreases corresponding to the pitch of the current…

Geometric Abstraction – Aidan Sensiba

My inspiration for this project was Bridget Riley, whose work positions simple geometry such as lines and circles in rows or sine waves to create interesting visual fields. I did something similar, creating a dampened sine wave out of circles, open spheres and open cubes. The three states randomly choose the frequency and phase of…

Aidan Sensiba – Bio/Artworks

Hi! I’m Aidan Sensiba, a sophomore IMGD student from the small town of Long Eddy in upstate New York. I have been creating games in Game Maker since middle school, and I enjoy both the technical and creative work involved. Last year, I created a game in IMGD 1001 called The Legend of Gompei with…

Paper Nature Revision – Aidan Sensiba

For my revision, I fixed the wiring so that the inputs were more reliable and responsive. I also remade the platonic solids with sturdier construction paper, and removed the unstable supports under the platform so that it lays flat on the floor.  In addition, I reduced the file size of the videos that played with…