Moth Simulator (Saul Woolf’s Computer Vision Gestures)

I used computer vision to track an LED in my hand and follow it with a light on the screen. I thought it would be funny to have digital moths follow my digital light, so I modeled a single balls gravitational behavior to represent moth’s attraction to light. and duplicated it (each with random parameters)….

Saul Woolf’s Meme Remix

I love the Gamecube Intro meme, so for my remix I wanted to let a user control which gamecube remix appears. By using the d-pad and A/B/X/Y, a user can select one of 8 gamecube remixes, and by pressing L and R at the same time, a user can randomly select one of 32 different…

Polished Paper Nature

I made 3d Space pong with a cardboard, tape, and aluminum foil box controller. The following is the controller. Either side of the controller has a aluminum foil siding to act as the ground. As long as the players are using touching the foil, they can press any of the directional pennies (up, down, left,…

Saul Woolf’s Paper Nature Concept

I want to create a pong game where each player uses their finger to move their paddle. Each player will hold the ground connection of a MaKey MaKey kit and by sliding their finger along a series of graphite connections they will be able to slide their paddle on the screen. The goal of the…

Saul Woolf’s Interactive Animation

I wanted to test my hand at some simple hand (well, mouse…) drawn animation, so I chose a  photo I took of a lake in Maine. I figured that a blank canvas like this would enable me to creative some simple nature animations.   The following is my Jitter Patch:

Saul Woolf’s Animated Abstraction

Since I already had animated my MAX creation for the last assignment, I focused on the facet that I had not been satisfied with—Color. In this update, I created a smooth ‘drunk’ color scheme, where when each object receives a new color, it slowly transitions from its current color to the new color.  I also…

Saul Woolf’s Geometric Abstraction

When I first started this project, I had no idea inspiration piece was animated. Zanis Waldheims animation was a bit too complex to recreate, but my attempt came out better than I’d hoped. The hold program would have been near impossible without patches. The body of the program (shown above) has two different kinds patches…

Saul Woolf– A Quick Introduction

My name is Saul Woolf. I’m a 4th year working on a CS Major and an IMGD minor. I am fascinated by the use of light and shadow in art, as it adds a transmutable dynamic. This fascination has significantly steered my work so far and will probably continue to be the focus of my…