Since I already had animated my MAX creation for the last assignment, I focused on the facet that I had not been satisfied with—Color. In this update, I created a smooth ‘drunk’ color scheme, where when each object receives a new color, it slowly transitions from its current color to the new color. I also separated out the 4 ‘columns’ of object so that I could split the coloring in half. At any time, the northern and southern-most columns will match, and the eastern and western-most columns will match. I really like the resulting patterns.
The code is a bit to hectic to get screenshots of all parts, but below are the core Color patches.The above patch is for generating colors. I didn’t want the change in color to be too crazy so I user ‘drunk’ which randomly generates colors close to the previous color.
This patch is how I can constantly updating colors. It is constantly running a line from the current value of a float to a provided value of a float. I gathered this from a few different threads on the cycling74 forum, but I’m having trouble finding the ones I used again.