Terry Deng Midterm Milestones

Hey everyone,

I’ve totally just not existed for awhile here but I’m here again this time. We got a lot of progress reports which I didn’t post before. Yea I know I am late by 4 hours but hey a delayed game is eventually good??? (maybe not for only one person developing..)

Anyways, lets start off with some of my texturing that I have done.

Also, as a note, I have only finished texturing about half of my intended objects (yikes) so I want that finished before the end of the term.

For one thing, you may notice there’s

  1. A lot of snow and ice. It’s a frozen world so you have to expect a lot of un melted snow or ice.
  2. There isn’t much decay but a stylized texture requirements less grunginess and more “flat” colors. Whenever I could implement a form of cel shading in Unity, it can make them pop better. Of course, I don’t feel this is perfect because even I’m confused between the line of realism and stylization.

You may also notice much later they look really bad under default unity lights when I present my level section that I have finished.


Here we go! Sensoji Pagoda that exists in Tokyo Japan!

Top Lighting Rod

I am really happy how the whole Pagoda fits and blends together nicely! Although there are a few texture glitches I didn’t catch until after I assembled so those will be fixed in the next pass. But we have a short little preview with a teaser of another area I’m making

Teaser for the crystal cave exit

The game will structure players to take two paths to the end (which is the temple) so that’s why I teased the cave (it should be okay to make by spamming crystals.) Would be really cool to see what happens when the whole thing glows!

Here’s the midterm atlas.
I am seriously missing all my skyscraper buildings that will put us in an actual city

That’s all for this post everyone. Sorry for the really late updates, but I hope you are excited to see how this whole mini level turns out in the end!

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