Natalie Milgram Final Project

Revised Concept My game level is loosely inspired from a world inspired from symptoms of bipolar spectrum disorders. I have been developing this world (titled Polarenti) for MQP, but the specific area of this level’s inspiration is called Magora. In the end, my game level concept is mainly a surreal environment filled with sentient objects…

Natalie Milgram Character Animation

I attempted to create three animations for Sandy. I was thinking these animations could be played when the PC encounters Sandy (or just every few seconds). I tried to make Sandy look like they are looking around startled and also sassy. The first animation is more of an annoying glance around. The second animation has…

Natalie Milgram Character Texturing

Here is my textured sentient garden hose Crink – Sandy. I was able to bring back a little more attitude once I changed their proportions and added texturing.

Natalie Milgram Character Modeling

My character is a sentient garden hose. They do not have a gender, but I am calling them Sandy. I would like to animate their eye beams or hose to wiggle around.

Natalie Milgram Environment/Midterm

I have now assembled my sentient buildings with more arms and window eyes. I am satisfied with the wonky building arm layout and general abstract art vibe. Below are screenshots of my modular kit and clutter items arranged on a rectangular prism in Unity. I also want to note that I realized my photograph textures…

Natalie Milgram Textured Model Progress

Here is the progress on my textured models. There is more assembly needed. Eventually, the slanted prisms will be buildings and each building should have their own limbs and window eyes. I’m having difficulty having adequate lighting in my scene and was wondering if there are any suggestions. I also want this to seem a…

Natalie Milgram UV Mapping, Textures & Model Progress

Below are some of my UV maps and screen shots of model progress. I have now created several roof and mid building variations. I will probably need to redo the UV maps once I combine bottom, middle, and roof pieces of the sentient buildings. I have now created the giant diving board piece and a…

Natalie Milgram Modular Kit Progress

This is the progress on my modular kit. I mostly focussed on sentient buildings, ground pieces, soda can crinks, and the sentient street lamp. Sentient building and other small objects pictured above.

Natalie Milgram Modular Kit Concept

After completing this assignment, I am realizing that I will not have time to complete the initial level I envisioned. I now feel that the bridge, Colrab, and Mixamucks are stretch goals. I will be focussing on the residential area, street lamps, and Crinks to start out. My main concept for this modular kit is…

Natalie Milgram Game Proposal

My game takes place in a world (called Polarenti) inspired from symptoms of Bipolar Spectrum Disorder. I have been developing this world for my MQP and am including several concept sketches/paintings to convey the feeling of this world.  Originally, humans of Polarenti lived alongside plants, trees, clouds, and objects. Once civilization developed, an asteroid struck…

Natalie Milgram Portfolio

Contact Information: nmilgram@wpi.edu I am Natalie Milgram and I’m from Needham, MA. I’ve always liked to make things. When I was younger, I was more into music, playing instruments and writing songs for piano. Then later, I liked learning about STEM and enjoyed building robots. Once I got to WPI in their robotics engineering program,…