Terry Deng – Final Project

Hello everyone! I’m very late to the party!!! But I’m here and not dead!!!There are A LOT of things to cover which are not in other previous milestones (I am really sorry) due to…this pandemic infecting my family (we all got it, everyone has recovered thankfully – I am not joking about this either, Covid…

Christian Orion Adler: Character Animation

FyED-OR is all up and ready to be animated in full. It was a bit challenging as the character its entirety is built in different sections (ie the legs, arms, torso, and head are all separate), but it was done anyway. Here’s a goofy little FyED-OR running in circles.

Charlie Baldwin Character Animation

For my animations I decided to take the shortcut with Mixamo so I can get caught up to finish up everything else I need to do for this project. I did the rigging in Mixamo and used the default idle and walk animations. I did have to do a little manual tweaking on the rig…

Dylan Valev Character Animations & Rig

For the character animations, I rigged the entire character from scratch. This included making IK controllers for their arms and legs, along with their respective pole vectors. Additionally, I made controllers for the hip, chest, and neck areas, along with controllers for the eyes. The skinning for the rig proved to be the most difficult…

Hannah Belan Character Animation

Using Mixamo I was able to put together a bunch of goofy and fun animations for December as well as ones I can actually use in the game itself. I really enjoyed playing around in their vast library and changing values little by little to get the animations to a point where I liked them….

Nathan Clune Character Animation

I posted all of the animations I have so far excluding the pound attack. I have most of it animated, but I will be able to make it look much better once I have the hands functioning in Unity. His hands are not present in these clips because they need to be separate objects. The…

Lisa Liao Character Animation

My character doesn’t have the ability to leave the snail’s back, so most of the animations are secondary undulations. Idle animation with up and down head bobbing “Walk” animation with more forward and backward bobbing “Run” animation with start, loop, and end

Courtney Flokos Character Animation

The character I animated is my mushroom turtle! He is a NPC and is very sleepy. The animation is of him breathing while he sits where he is. Since he is an overgrown turtle, he does not move around much anymore.