So Catastrophe has evolved so much in the past seven weeks! It can be downloaded for windows or mac here:
https://drive.google.com/drive/folders/18rQzHat6QGN-f703VbwvJCkZhYs294Kd?usp=sharing









(I did not include pictures of my Atlas because for some reason it broke on my computer and I can’t access it anymore.)
The unity project is also accessible via that google drive link!
I sought out to make a game about a cat who wreaks havoc. I think I have definitely met the art goals that I set for myself. The room feels colorful and populated, and it has many things that the cat could knock over and mess with.
Its been quite a long journey here, and I’d say I’m most proud of how I managed to stay in scope. I still have my original asset list that I made, where I listed every furniture item that would be needed to make the room feel real, and every decoration that I might add to make that room feel lived in. I’m extremely proud that I achieved both of those goals, and I think that I managed to stay within a scope where I was challenged, but that I could also manage.
Further, I think another big accomplishment that I achieved in Catastrophe was setting a nice fun tone for the experience. I made a lot of jokes in class and with others about how I wanted the cat to be “the epitome of both cute and bastard” and I think that I hit the mark.
I set a pretty lofty goal of making a game that felt somewhat cartoony, and yet somewhat realistic. I think that everything from the colors that I chose, to the animations that I made, to the music that the wonderful student in the other class made really came together to form a cohesive and fun tone.
During this project, I think I learned a lot about making a goal and actually achieving it. This is my second time taking this class. The first time that I took it, I came up with a project that quickly blew out of my scope. And when things started going wrong, I tried to catch up and cram work in, when I should have decided to dial back my scope instead and make changes.
So this time I took the course, I tried really hard to make the scope manageable from the start, and I defined my scope via the need-want-wish model where I could define what I absolutely needed to make the game work, and then I branched out from there. This design would have allowed me to tighten the scope if I needed to within the course. Further, I tried to keep a cooler head in the face of stress. I think the biggest growth that I saw here was in managing the stress of having a big solo project Further, I really grew in my ability to use substance painter, as well as in my rigging abilities.
The posters in the room were not created by me. I got the Marie Curie one from this link:
The periodic table was from this link:
https://www.amazon.com/Periodic-Table-Poster-2020-Version/dp/B07PMXQWHT
I’m also having trouble finding the link to the photo of the top book in the coffee table book stack, but that book cover was not mine.
The amazing ambient music was made by Angel Gabriel Barrozo from the music composition class:
Your attention to detail really stands out in this environment! It adds that much more stuff to break. We can’t see the cat’s expression but you can tell from the sassy walk and playful music that they are up to no good 🙂
WATER
YUM
If there’s one thing I’m most impressed by it’s the textures. You succeeded in making many different kinds of wood that never feel redundant, it took me a while to even realize just how much wood is used. The blanket textures also showcase the blanket geometry really well while still fitting in with the simple shading of the room.
I love the detail you put into all the elements of your world, it makes it come alive!
I am impressed with the detailing of your room. I really can’t imagine destroyed something already well crafted and made. But that’s the whole point of this cat! He’s got the right amount of personality in his animations and the music sews it all together