Concept: You have crash-landed on the outskirts of the universe while riding the radiowaves with your yellow boombox. Luckily, you have found a welcoming ranch owner named Joey on the desolate undulating plane of colorful existence. Enter Joey’s home (with permission, of course) and search for two batteries and a magical bottle of liquid in order to repair your radio vessel.
Reflection: This project was a great experience for me. It was the first time that I was tasked to do the entire art pipeline for a game. All of my prior projects I had always been programming, so this was a wonderful time being hands on with the assets I was using. Working on this project greatly improved my familiarity and comfort with 3D Modeling in Maya, not only for objects but also for more complex models like people! But more importantly, I learned of the crucial importance of planning an environment, and how a meticulously thought-out art direction and vision can really pay off for what you are trying to express and create!








Assets Used: All of the sounds I obtained from freesound.org and the music is from Ethan Turett (from the music collab class!).


To download and play the game, click the following the link!
https://drive.google.com/drive/folders/1eWf3R91StIVFBm904E7LQYNbqqGiSbqp?usp=sharing
I love how colorful your ground is! I also really like the stars in the sky.
I love how trippy this is. There’s something unnerving about it (in a good way!), but I think it looks fantastic!
I love the animating colorful wavy lines. I’ve never scene a game like this but it seems to work. Like Professor Rosenstock mentioned, you seem to have a mashup of styles that works as a whole. I especially enjoy your characters animation and the specific objects (radio, chemistry tube) which you chose to model.
Your art is making me question my understanding of language and communication. I definitely feel some kind of way, but I don’t have the words to describe it. We’re clearly on a planetoid in space, but the flatness of the rock and the very nearby plane of lines almost makes it feel more like an island in the ocean. This universe seems to operate on rules I don’t understand, so I can’t explain it intelligently, but I can’t help but find the art direction so interesting.
I really loved your moving wave floor that exists out of bounds for the player. It really brings the tone to another level, and makes the entire game feel magical and cool. I also love your boxy main character, and I think that their simplistic design worked really well to establish the tone of the game.
I agree with Christian’s sentiment that there’s something unnerving about it – from the endless wavy surface, the distorted audio, your character’s facial expression, it feels like something is looming in the near future. The wavy stuff is so intruiging because it’s confusing and you want to figure out what’s happening and how it works.
I remembered before you didn’t consider much sound assets. Now that its the end, adding those sounds really captures the whole essence of what this setting is; an island on radio waves. You captured that perfectly and it’s well supported for its cool environment.