“Initializing Systems. Unit ID: FyED-OR. Electromagnets: Active…” -FyED-OR Привет everyone! Welcome to Moscow, the Soviet Union, in the futuristic year of 1998! The world is different, but seemingly similar. There’s something off about this cyberpunk world– perhaps it’s that the Soviets are in full control of their world, and their future. Immerse yourself into this…
Author: Christian
Christian Orion Adler: Character Animation
FyED-OR is all up and ready to be animated in full. It was a bit challenging as the character its entirety is built in different sections (ie the legs, arms, torso, and head are all separate), but it was done anyway. Here’s a goofy little FyED-OR running in circles.
Character Texturing – Say Privyet to FyED-OR!
Privyet everyone! I know, this is a fairly late post. I kind of underestimated the time it would take for me to texture my little magnetic friend, FyEDOR. It wasn’t that it was a complicated subject to texture, but that my computer was not happy about how much rendering back-and-forth I had to do. It…
Character Modeling — Meet FyED-OR!
Say Privyet to the friendly magnetic service Russian robot, FyED-OR! FyED-OR (transliterated and stylized from the Russian Фёдор) is the Soviet Union’s High Powered Magnetic Service Android (ММCA-14). Originally built in the futuristic year of 1998, the FyED-OR units were built en masse to facilitate robotic personally to help work in various factories and in…
Finished Environment/Midterm – Factory Reset
For the midterm, it was all about getting the space entirely playable. Ultimately, one of the largest hurdles was getting it to look nice. I ran into some UV issues (such as being very inefficient)– something I’ll have to look into and fix in the near-future. I spent a good chunk working on lighting. Working…
Christian Orion Adler — A Whole Lot of Updates!
I’ve been somewhat M.I.A. for a few assignments. Mainly because the way I’ve been handling the environment required me to go through a few iterations, which required me to go back and redo a bunch of elements and assets. Obviously, this sets me back a bit— however, I do it so that I can get…
Modular Building Kit
Hey all! Due to the unique nature that my scene is all interiors and very little (if maybe not even any) exteriors, it’s a bit difficult to make a modular level. It also has to do with the fact that the level is all sorts of different unique shapes and not very tilable, so it’s…
Level Design – Vertical Factory Storage
I’ll be the first to admit, I’m not a level designer, or a illustrator, but this is the general concept of the first level for our Sovietpunk Magnet game. So what exactly is it? Inside a tall retro-futuristic skyscraper exists this storage facility, but the only caveat is that it’s vertical. You awake inside a…
Christian’s Game Design Proposal
For my proposal, I will be working in-tandem with my current MQP, in order to really dedicate the work to this game and level design process. My game will be revolving around a first-person character stuck in some sort of retro-Sovietpunk future, where they have to solve puzzles through magnetism. Let’s begin explaining what all…
Christian’s Introduction
A little late to the party, but at the party no-less. I’m a 3D and 2D technical artist, texture/material designer, airbrusher, and videographer. I do a lot of things, but I don’t know, it’s just all there to see. I tend to enjoy making photorealistic materials and whatnot. Here’s some things so you know what…