Christian Orion Adler β€” A Whole Lot of Updates!

I’ve been somewhat M.I.A. for a few assignments. Mainly because the way I’ve been handling the environment required me to go through a few iterations, which required me to go back and redo a bunch of elements and assets. Obviously, this sets me back a bitβ€” however, I do it so that I can get…

Charlie Baldwin Modular Kit Progress

A bit late to the party, but I’ve been working on modeling/texturing and I’ll show some progress here. First, here are some of the objects I’ve modeled and unwrapped so far. Additionally, here are some materials I’ve been working on. Instead of taking photos for making textures through photogrammetry, I opted to do some procedural…

Davina’s UVs and Photo Textures

UV Mapped Building Kit I UV mapped each of these modular pieces, here are a few shots of the unwrap view. Environment Texture Image Photos Some of these photos need cropping, or some photoshop adjusting, but I see potential in all of them. I am very limited in my environment- my lighting isn’t good! But…

UV Texturing and Photo Textures

Hey Everyone, Here’s a few samples of my UV editing.I really want to model more core parts on the weekend. Discouraging how many pieces I’m still missing (especially building pieces), but a good start for UV nonetheless. A couple of photo textures

Natalie Milgram UV Mapping, Textures & Model Progress

Below are some of my UV maps and screen shots of model progress. I have now created several roof and mid building variations. I will probably need to redo the UV maps once I combine bottom, middle, and roof pieces of the sentient buildings. I have now created the giant diving board piece and a…

Hannah Belan – UVs and Photo Textures

Here’s an example of some of my cleaned up UV maps πŸ™‚ Photo Textures are below. My goal is to use differently textured white photos and draw on top of them to make the game textures