Hello everyone! I’m very late to the party!!! But I’m here and not dead!!!There are A LOT of things to cover which are not in other previous milestones (I am really sorry) due to…this pandemic infecting my family (we all got it, everyone has recovered thankfully – I am not joking about this either, Covid…
Category: Character Modeling
Charlie Baldwin Character Modeling & Texturing
This is an incredibly late submission but I’m climbing my way out of a bit of a funk and I’m finally finishing up my character model. I did the main modeling in ZBrush, and I also used the poly paint feature to do the texturing. The big mistake I made with this was not making…
Character Modeling — Meet FyED-OR!
Say Privyet to the friendly magnetic service Russian robot, FyED-OR! FyED-OR (transliterated and stylized from the Russian Фёдор) is the Soviet Union’s High Powered Magnetic Service Android (ММCA-14). Originally built in the futuristic year of 1998, the FyED-OR units were built en masse to facilitate robotic personally to help work in various factories and in…
Hannah Belan – Character Modeling
Here’s a screengrab of December 🙂 He isn’t textured yet, but I don’t plan to model him any further past this point
Davina Dawson Character Model
Here is my character model, that I sculpted and textured in zbrush. I had a fun time making the cat have that big hunch. I think I definitely achieved my goal of making a cat that looks devious, but still visually challenging.
Lisa Liao Character Modeling
Here is my Snail Rider concept sketch again: This is the high-poly model: I retopologized everything from scratch by hand and it probably wasn’t necessary, in hindsight. Here is the low-poly model: The model looks smoother after softening most edges Rare view of the other side and the snail’s asymmetrical shell:
Dylan Valev Character Modeling
Had a lot of fun making this fella. Unsure if I’ll keep the same color scheme, but I like the youthfulness to it.
Nathan Clune Character Modeling
Images of my main character model. I plan to export the hands as objects separate from the character model in order to make moving/scaling them easier.
Courtney Flokos Character Modeling
My character is a mushroom turtle! He is very wise but very old so he does not move much anymore. Ha has a cracked and overgrown shell to highlight how old he is. He spends most of his day sleeping outside the maze entrance.