Level Design – Vertical Factory Storage

I’ll be the first to admit, I’m not a level designer, or a illustrator, but this is the general concept of the first level for our Sovietpunk Magnet game. So what exactly is it? Inside a tall retro-futuristic skyscraper exists this storage facility, but the only caveat is that it’s vertical. You awake inside a…

Terry Deng Level Design

Hey everyone, For the level design part, it consists of two parts, an outdoor enclosed city area, and an indoor building zone. The outdoor area is pretty big and sets the player at the bottom left of the map. The indoor area will consist of a couple of rooms where you could loot them if…

Lisa Liao Level Design

The player starts out either in a cave or inside a store (bottom left) – somewhere indoors. I’d like to give the cave a try since I’ve never made one before. The ending treehouse (upper right) should have some indoor space. They’ll probably reach the large rock on the right hand side first, where they…

Charlie Baldwin Level Design

My game level consists of two major parts: the forest and the dungeon. The forest is a relatively flat area, and the playable area will be bordered by trees, preventing the player from leaving. The player will follow a path down to the entrance of the dungeon. After descending the dungeon’s steps, they will have…