Dylan Valev Character Texturing

So I decided to go for a different color palette for the character’s clothes. It’s a lot less flashy and more laid back, matching the personality I’m aiming for the character to have.

Courtney Flokos Character Texturing

Here are some pictures of my mushroom turtle! I finished really early because I had a super fun time texturing him and ended up getting very ahead. So my last post already had textures on him, so I will go over what I fixed from last time. I had gotten some feedback from friends and…

Davina Dawson Character Texturing

As you could see in my modeling post, I have textured my cat and given it its fun purple coloring. Further I have made a low poly version of the cat, which will have maps to add the intricate details seem above. I then brought my low poly mesh into 3DS Max, and I unwrapped…

Davina Dawson Character Model

Here is my character model, that I sculpted and textured in zbrush. I had a fun time making the cat have that big hunch. I think I definitely achieved my goal of making a cat that looks devious, but still visually challenging.

Lisa Liao Character Modeling

Here is my Snail Rider concept sketch again: This is the high-poly model: I retopologized everything from scratch by hand and it probably wasn’t necessary, in hindsight. Here is the low-poly model: The model looks smoother after softening most edges Rare view of the other side and the snail’s asymmetrical shell:

Natalie Milgram Character Modeling

My character is a sentient garden hose. They do not have a gender, but I am calling them Sandy. I would like to animate their eye beams or hose to wiggle around.

Nathan Clune Character Modeling

Images of my main character model. I plan to export the hands as objects separate from the character model in order to make moving/scaling them easier.

Courtney Flokos Character Modeling

My character is a mushroom turtle! He is very wise but very old so he does not move much anymore. Ha has a cracked and overgrown shell to highlight how old he is. He spends most of his day sleeping outside the maze entrance.

Finished Environment/Midterm – Factory Reset

For the midterm, it was all about getting the space entirely playable. Ultimately, one of the largest hurdles was getting it to look nice. I ran into some UV issues (such as being very inefficient)– something I’ll have to look into and fix in the near-future. I spent a good chunk working on lighting. Working…

Terry Deng Midterm Milestones

Hey everyone, I’ve totally just not existed for awhile here but I’m here again this time. We got a lot of progress reports which I didn’t post before. Yea I know I am late by 4 hours but hey a delayed game is eventually good??? (maybe not for only one person developing..) Anyways, lets start…