Dylan Valev Character Animations & Rig

For the character animations, I rigged the entire character from scratch. This included making IK controllers for their arms and legs, along with their respective pole vectors. Additionally, I made controllers for the hip, chest, and neck areas, along with controllers for the eyes. The skinning for the rig proved to be the most difficult…

Hannah Belan Character Animation

Using Mixamo I was able to put together a bunch of goofy and fun animations for December as well as ones I can actually use in the game itself. I really enjoyed playing around in their vast library and changing values little by little to get the animations to a point where I liked them….

Nathan Clune Character Animation

I posted all of the animations I have so far excluding the pound attack. I have most of it animated, but I will be able to make it look much better once I have the hands functioning in Unity. His hands are not present in these clips because they need to be separate objects. The…

Charlie Baldwin Character Modeling & Texturing

This is an incredibly late submission but I’m climbing my way out of a bit of a funk and I’m finally finishing up my character model. I did the main modeling in ZBrush, and I also used the poly paint feature to do the texturing. The big mistake I made with this was not making…

Lisa Liao Character Animation

My character doesn’t have the ability to leave the snail’s back, so most of the animations are secondary undulations. Idle animation with up and down head bobbing “Walk” animation with more forward and backward bobbing “Run” animation with start, loop, and end

Natalie Milgram Character Animation

I attempted to create three animations for Sandy. I was thinking these animations could be played when the PC encounters Sandy (or just every few seconds). I tried to make Sandy look like they are looking around startled and also sassy. The first animation is more of an annoying glance around. The second animation has…

Courtney Flokos Character Animation

The character I animated is my mushroom turtle! He is a NPC and is very sleepy. The animation is of him breathing while he sits where he is. Since he is an overgrown turtle, he does not move around much anymore.

Character Texturing – Say Privyet to FyED-OR!

Privyet everyone! I know, this is a fairly late post. I kind of underestimated the time it would take for me to texture my little magnetic friend, FyEDOR. It wasn’t that it was a complicated subject to texture, but that my computer was not happy about how much rendering back-and-forth I had to do. It…

Hannah Belan Character Texturing

Here’s my textured character model for my game! While I wish I could do more for his model, I’m happy with the way I textured him for the most-part. The only part I wish I could have spent more time on is the skin itself. I am happy with the folds in the clothing and…

Lisa Liao Character Texturing

The snail rider has warm tones like their environment. I debated giving the mouse or shell a more lively color to avoid monotony but ultimately decided against it since the scene lacks materials to complement that. I tend toward natural colors because I think they’re soothing.

Natalie Milgram Character Texturing

Here is my textured sentient garden hose Crink – Sandy. I was able to bring back a little more attitude once I changed their proportions and added texturing.

Character Modeling — Meet FyED-OR!

Say Privyet to the friendly magnetic service Russian robot, FyED-OR! FyED-OR (transliterated and stylized from the Russian Фёдор) is the Soviet Union’s High Powered Magnetic Service Android (ММCA-14). Originally built in the futuristic year of 1998, the FyED-OR units were built en masse to facilitate robotic personally to help work in various factories and in…