Natalie Milgram Level Design

General Design
Design with Elevation Notes
Flow of General Player Movement
Preliminary Sketch of Residencies
Preliminary Sketch of Basic Bridge Shape
General Layout of Crink Dropoff (Preliminary Sketch)
Scribbles of Level Details (just getting a basic idea for rough shapes)
Maya Snip 1
Maya Snip 2
Maya Snip 3
Maya Snip 4
Maya Snip 5. I am still playing with the layout of the residential area and bridge angle. I would actually like things to be more topsy turvey with more areas to journey up and down. I think it would be more true to Magora. I think the first thing I would cut would be the prisons, just because that’s a lot of extra modeling I may not have time to do.
Basic Magora Level Model in Unity

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