As you could see in my modeling post, I have textured my cat and given it its fun purple coloring.

Further I have made a low poly version of the cat, which will have maps to add the intricate details seem above.

I then brought my low poly mesh into 3DS Max, and I unwrapped that mesh, allowing for a texture space that makes sense. After unwrapping, I brought that unwrapped mesh back to zbrush in order to subdivide and project the painted cat onto my low poly cat.

After that, I exported my meshes and textures from zbrush and loaded them into 3DSMax, I applied my maps to the cat to show myself that they were working.
The character was showing up funky in 3DS Max due to some rendering settings that I didn’t know how to resolve, so I decided to bring the cat and its textures into unity to see how it would appear in engine (to make sure that my maps were having their desired effect).
Unfortunately, I didn’t screenshot that part of my process, but it looked really good in unity! So I rejoiced and moved onto starting my rigging process.
Your cat looks so cute but also mischievous! I think you really captured the feel for your character in the way they look. I also love the fact that the cat is purple, I love vibrant fun color choices like that!
I love how you gave your character fuzzy “leg warmers” and chest puff. The modeling on them is very convincing – enough to show hair clumps but still simple and stylized. I feel like this cat would have pretty exaggerated and sassy movements.
The cat looks pretty mischievous. I like that the eyebrows really sell the malice.
He seems like a troublemaker to say the least. His posture and expression almost make him seem evil, but it’s good that the bright colors and striped tail add some levity.
Also is he supposed to be deathly skinny? I imagine if this cat always had its back in the arc, it might look less sinister and more on the brink of starvation.