Character Texturing – Say Privyet to FyED-OR!

Privyet everyone! I know, this is a fairly late post. I kind of underestimated the time it would take for me to texture my little magnetic friend, FyEDOR. It wasn’t that it was a complicated subject to texture, but that my computer was not happy about how much rendering back-and-forth I had to do. It reached a stage that I would change even just the camera in the render view and my computer decided to just say “you know what, Christian? You can go ahead and just go take a shower or a nap, because this render will take you a while”.

Anyway, with that said! Here’s a textured FyED-OR!

Full body view in “A-Pose”

So let’s go a bit into the texturing process. Originally, FyED-OR was supposed to be a blue robot; however, deciding that the colors red and blue are about magnetic polarity, I decided to try for a more neutral, non-polarity-related, color orange. It also works well with the fact that orange and blue (the color of small emissive details) is a great compliment to each other. Lastly, orange works well since FYED-OR is supposed to be a service robot. It would make sense it’s a bright “stand-out” color.

View of FYED-OR’s upper body

You’ll notice a lot of Russian on this robot. I figured since it’s a service robot, FYED-OR would have a lot of non-aesthetically pleasing writing all over it. Considering this robot exists in some enigmatic Russian factory/storage facility, there would be a lot of servicing done on the robot. If you look closely you’ll see warnings for hazardous magnetism and hazardous radiation (I presume that FyED-OR is powered by a small nuclear reactor and not conventional batteries)

Close up on FyED-OR’s “face”

FyED-OR is supposed to have some sort of sentience, but also is not supposed to be free-thinking.

One of the things that I was happy about was that I did a lot of research on how the robot would move. Those hydraulics aren’t just for show– although the wires and cables are definitely just half-hazardously thrown around to look cool.

What do ya’ll think? Is there anything about the color orange that works? Or would a different color work better? I originally thought about black or white (or even grey) and I thought it really looked dull.

5 Comments Add yours

  1. Courtney says:

    I love your robot he is so detailed and amazing. I think that the color works well!

  2. Lisa says:

    Your color choice is (also) exquisite! I agree that he should have a bright color since he’s a service robot and the color you picked is spot on ‘construction yellow-orange’. The blue definitely shines through well. I think he could actually have much more emission from within the non-covered wires and hydraulics. Not sure if that’s realistic though. I recall your environment being pretty dark in some places so it would help him stand out more too.

  3. Dylan says:

    The model and texturing look incredible! The color choice also works great. The area where the mini nuclear reactor is located (which I presume is the stomach area, marked by the symbol) seems rather exposed/vulnerable. Maybe consider some visible padding and/or reinforcement to more easily show FyED-OR’s weakness/soft spots, which could add some risk and character to them.

  4. Natalie says:

    I agree that the orange color would stand out and makes sense for a service robot. I am extremely impressed with the modeling and texturing. The only suggestion I have is a bit more wear and tear or rust on joints (depending on how old this service bot is and the frequency of service). I love the light blue lights with orange paint, I agree nice compliments. Depending on their role, you could add a tool belt or more apendages with various tools or storage.

  5. Nathan says:

    I love the detail on your character! I can tell you’ve really thought about how this thing would move and operate. Visually, I especially like the metal textures, they have a nice metallic shine but also a reasonable amount of dust/dirt.

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